The Life of Brandon at VCU and the Future. For my project I'm doing a movie which is almost 2 hours long and I'm adding my very own merchandise as well and I will also be including links for my ads, animations movies TV shows, websites, also be having books and a QR code to my music album. Also wooden materials as well.
Make an Ending of It. A life-sized paper sculpture that serves as a journal for reflecting on the bittersweet change that accompanies growing up and the loss of the simplicity and simple joy of childhood. The journal reflects themes of fragmented modernity and intrinsic human needs. It is written in a font called POLSKA designed specifically for this project and features a poem written by Michael Schmiedicke, as well as musing thereupon by the artist. The process of writing and creating this paper woman serves as a mourning ritual for the artist, akin to ancient tradition of mourning rituals held by the artist's Polish and German ancestors. The purpose of this piece is to hold space for the complicated feelings that accompany change and then in it's completion, leave those feeling in peace.
Every Day is Christmas is a hardback, coptic bound book composed of multiple interviews with my family members. In these interviews, I explore my family's ideas, hardships, teachings, memories, and special moments behind raising me. The publication brings a laid-back approach to the interview text, which can be accompanied by the original recorded audio, should the viewer choose to wear the provided headphones. Every Day is Christmas follows my childhood as I discuss the hardships I faced at a young age and how I have overcome them, as well as how the hardships affected my parents and siblings. It delves deeper into my parents' history and their thought process when it came to raising children. As the viewer follows the winding road, they will encounter laughter, silliness, sadness, tears, love, and many, many family photos.
The Kinmen Islands is inspired by my grandparents and mother's hometown. During the COVID-19 pandemic, I lived in the Kinmen Islands for over half a year. I captured the island's architecture, landscape, and nature through my lens. A physical photographic archive felt like the most suitable way to introduce the island's rich history and culture to people.
KDesign Reel is a curated selection of poster animations I created for my own freelance brand. The animated posters showcase the brand KDesign while creating an ambient, atmospheric vibe. I am using a variety of programs, such as Photoshop, Illustrator, After Effects, Blender, and other mixed mediums, to explore kinetic imaging and what animation can do within my graphic design practice. Each of the animations will share one unique mood and tone to the motion and movement of the piece as a whole. This project is inspired by my growing interest in 3D animation and projection mapping, but for this specific project, I've decided to take a step back and focus on the graphic design side of my practice.
The idea of the Krōnē began a few years ago as a creative hobby with no projected direction. Throughout my time at VCU, I developed iterations until I concluded that I was going to use my finalized character design for the foundation of my capstone project. I taught myself enough digital 3D modeling to recreate my design, exported the finished design to be 3D printed, then created a physical Krōnē head. A silicon mold was created to quickly cast resin copies, and these have been painted and hidden around campus for anyone to find and take home. There have been 10 blank smaller heads placed around every week for the last month as “DIY toys” to paint or color, in hopes of creating an engaging community around an art toy posing as a blank canvas.
Recording Interface for Pair of Weavers is a tool. The loom is intentionally designed for use by two people, weaving side by side simultaneously. Stemming from research into the archival and record keeping potential of handwoven cloth, the loom acts as an interface for the recording of an interaction between two people. The 8-shaft direct-tieup loom is a hybrid of many designs, but is unique in its focus not on the actual cloth it produces, but on what that cloth represents. This loom is not made for efficiency, for productivity, for practicality, or for profit. It's a tool for documentation, archiving, and spending time with one another, creating something together.
In I Hate It Here, I examine the transition from print to digital news media. Previously, newspapers dominated, printed overnight for mass consumption. Now, the internet offers limitless resources and instant news dissemination. I explore the pros and cons: the freedom from printed newspapers versus the mental health toll, misinformation, and other unforeseen consequences. Rooted in personal experience, this project challenges assumptions about the internet's role in our lives, inviting readers to reflect on the complexities of our digital age.
Chimera 1. a thing that is hoped or wished for but in fact is illusory or impossible to achieve. Chimera is a working reflexive dictionary, and a theoretical framework of intersectionality. Within nadia's practice, Chimera is a material study of color, live digital media and light, and a piece of their continued exploration of the in-betweens, productions and translations of identities at an individual, interpersonal and institutional level. Connections are drawn between the universal intuitive human experience of light and color relativity, and the unique experience of the self, the other(s) in the context of identity. Language familiar to color science, quantum physics, astronomy, and critical theories have been collected, defined, categorized, mapped, appropriated, re appropriated and synthesized into this expansive dictionary of universal concepts. The goal (always) being a step towards our individual and collective liberation. In the absence of light we cannot see color. In the absence of the other, we cannot see the self. see the work →chimera.nadiahali.com
Forgotten is a videogame in the making that is currently only sprite assets. It is a project that has needed months of research before starting with the expectation that it can eventually be uploaded into the Unity Game Engine with the hopes of becoming a real game in the near future. This research included figuring out how games are coded, how sizing is created for characters and maps, and how lighting and effects such as parallax backgrounds are made. The story revolves around the main character, who has forgotten who they are as well as being forgotten by others. To complete the game, the player must collect memory shards and explore the areas of the map to uncover who the main character really is.