The Life of Brandon at VCU and the Future. For my project
I'm doing a movie which is almost 2 hours long and I'm adding my
very own merchandise as well and I will also be including links
for my ads, animations movies TV shows, websites, also be having
books and a QR code to my music album. Also wooden materials as
well.
Make an Ending of It. A life-sized paper sculpture that
serves as a journal for reflecting on the bittersweet change that
accompanies growing up and the loss of the simplicity and simple
joy of childhood. The journal reflects themes of fragmented
modernity and intrinsic human needs. It is written in a font
called POLSKA designed specifically for this project and features
a poem written by Michael Schmiedicke, as well as musing thereupon
by the artist. The process of writing and creating this paper
woman serves as a mourning ritual for the artist, akin to ancient
tradition of mourning rituals held by the artist's Polish and
German ancestors. The purpose of this piece is to hold space for
the complicated feelings that accompany change and then in it's
completion, leave those feeling in peace.
Every Day is Christmas is a hardback, coptic bound book
composed of multiple interviews with my family members. In these
interviews, I explore my family's ideas, hardships, teachings,
memories, and special moments behind raising me. The publication
brings a laid-back approach to the interview text, which can be
accompanied by the original recorded audio, should the viewer
choose to wear the provided headphones. Every Day is Christmas
follows my childhood as I discuss the hardships I faced at a young
age and how I have overcome them, as well as how the hardships
affected my parents and siblings. It delves deeper into my
parents' history and their thought process when it came to raising
children. As the viewer follows the winding road, they will
encounter laughter, silliness, sadness, tears, love, and many,
many family photos.
The Kinmen Islands is inspired by my grandparents and
mother's hometown. During the COVID-19 pandemic, I lived in the
Kinmen Islands for over half a year. I captured the island's
architecture, landscape, and nature through my lens. A physical
photographic archive felt like the most suitable way to introduce
the island's rich history and culture to people.
KDesign Reel is a curated selection of poster animations I
created for my own freelance brand. The animated posters showcase
the brand KDesign while creating an ambient, atmospheric vibe. I
am using a variety of programs, such as Photoshop, Illustrator,
After Effects, Blender, and other mixed mediums, to explore
kinetic imaging and what animation can do within my graphic design
practice. Each of the animations will share one unique mood and
tone to the motion and movement of the piece as a whole. This
project is inspired by my growing interest in 3D animation and
projection mapping, but for this specific project, I've decided to
take a step back and focus on the graphic design side of my
practice.
The idea of the Krōnē began a few years ago as a creative
hobby with no projected direction. Throughout my time at VCU, I
developed iterations until I concluded that I was going to use my
finalized character design for the foundation of my capstone
project. I taught myself enough digital 3D modeling to recreate my
design, exported the finished design to be 3D printed, then
created a physical Krōnē head. A silicon mold was created to
quickly cast resin copies, and these have been painted and hidden
around campus for anyone to find and take home. There have been 10
blank smaller heads placed around every week for the last month as
“DIY toys” to paint or color, in hopes of creating an engaging
community around an art toy posing as a blank canvas.
Recording Interface for Pair of Weavers is a tool. The loom
is intentionally designed for use by two people, weaving side by
side simultaneously. Stemming from research into the archival and
record keeping potential of handwoven cloth, the loom acts as an
interface for the recording of an interaction between two people.
The 8-shaft direct-tieup loom is a hybrid of many designs, but is
unique in its focus not on the actual cloth it produces, but on
what that cloth represents. This loom is not made for efficiency,
for productivity, for practicality, or for profit. It's a tool for
documentation, archiving, and spending time with one another,
creating something together.
In I Hate It Here, I examine the transition from print to
digital news media. Previously, newspapers dominated, printed
overnight for mass consumption. Now, the internet offers limitless
resources and instant news dissemination. I explore the pros and
cons: the freedom from printed newspapers versus the mental health
toll, misinformation, and other unforeseen consequences. Rooted in
personal experience, this project challenges assumptions about the
internet's role in our lives, inviting readers to reflect on the
complexities of our digital age.
Chimera
1. a thing that is hoped or wished for but in fact is illusory or
impossible to achieve. Chimera is a working reflexive dictionary,
and a theoretical framework of intersectionality. Within nadia's
practice, Chimera is a material study of color, live digital media
and light, and a piece of their continued exploration of the
in-betweens, productions and translations of identities at an
individual, interpersonal and institutional level. Connections are
drawn between the universal intuitive human experience of light
and color relativity, and the unique experience of the self, the
other(s) in the context of identity. Language familiar to color
science, quantum physics, astronomy, and critical theories have
been collected, defined, categorized, mapped, appropriated, re
appropriated and synthesized into this expansive dictionary of
universal concepts. The goal (always) being a step towards our
individual and collective liberation. In the absence of light we
cannot see color. In the absence of the other, we cannot see the
self. see the work →chimera.nadiahali.com
Forgotten is a videogame in the making that is currently only
sprite assets. It is a project that has needed months of research
before starting with the expectation that it can eventually be
uploaded into the Unity Game Engine with the hopes of becoming a
real game in the near future. This research included figuring out
how games are coded, how sizing is created for characters and
maps, and how lighting and effects such as parallax backgrounds
are made. The story revolves around the main character, who has
forgotten who they are as well as being forgotten by others. To
complete the game, the player must collect memory shards and
explore the areas of the map to uncover who the main character
really is.